720p team fortress 2 images3/30/2023 ![]() This is clearly unacceptable, so I went ahead and painstakingly rendered new images that are HUD agnostic. They made sense for a game that ran on the Xbox 360 at 720p in 2007. These things are heavily compressed DXT5 128x256 bitmaps. I decided to do something about them.įor reference, here's what they look like right now (in yayahud): If they aren't used for class select while ingame, they're used at the very least for class select in the loadout panel. As I was working on the newest update to yayahud I noticed how absolutely awful the stock class select images are, and also noticed that the majority of HUDs actually use them. HUD developers are free to include these in their HUD releases, just credit this thread in your HUD description. HUD Alt Version (Spies swapped with masks, like at the top of this post)."$basetexture" "vgui\replay\thumbnails\class_sel_sm_engineer_inactive" For instance, the stock TF2 hud desires a brown tint on the inactive portraits, which you can achieve by adding a $color command to each VMT, like so: "UnlitGeneric" You can also modify the material file in order to fit the aesthetic of your HUD. "inactiveimage" "replay/thumbnails/class_sel_sm_soldier_inactive" "inactiveimage" "class_sel_sm_soldier_inactive"īecomes "activeimage" "replay/thumbnails/class_sel_sm_soldier_red" Just append the path to each image reference, like so: "activeimage" "class_sel_sm_soldier_red" Edit necessary HUD files (like charInfoLoadoutSubpanel.res) to reflect the new path.Įditing the resource files is easy.Extract the files to your HUD's materials/vgui/replay/thumbnails folder.You can integrate these very easily into your HUD they're basically a drop-in replacement. Felt vs WildcardGaming | NA DPC 2023 Spring Tour felt vs Wildcard Gaming (1-0) BO3 | DPC NA 2023 Tour 2: Division I by
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